AI Insights · Timothy · October 2024
Top 5 Slime Games on iOS in Central America, Q3 2024
Explore the performance trends of the top five slime-themed mobile games on iOS in Central America during Q3 2024, featuring data on downloads, revenue, and active users.
In the third quarter of 2024, slime games on the iOS platform captured significant attention in Central America. Here's a closer look at the performance trends of the top five slime games, as reported by Sensor Tower.
Bruno - My Super Slime Pet by Dramaton LTD saw a notable rise in weekly revenue, peaking at around $123 in mid-August. Its weekly downloads surged to over 4.7K in early August, although they tapered off to about 1.4K by the end of September. Weekly active users also exhibited a gradual decline, starting from approximately 10.5K in early August to just under 6.8K at the quarter's end.
Super Slime - Black Hole Game from Supercent, Inc. experienced minimal weekly revenue with occasional spikes, such as the $9 mark in late August. The game had a consistent download pattern, beginning with around 2.5K in early July and ending with about 612 downloads by late September. Weekly active users remained relatively stable, hovering around 9.2K to 12.2K throughout the quarter.
Super Slime Simulator, also by Dramaton LTD, faced a decline in weekly revenue, with a low point of $28 in late July before rebounding to $76 by the end of September. Downloads fluctuated, starting at 1.1K in early July and dropping to 545 by the quarter's end. The game maintained a weekly active user base between 1.2K and 2.3K.
World of Slime Simulator Games by Solid Apps INC achieved a steady weekly revenue, averaging around $552 to $767 throughout the quarter. Despite modest download numbers, peaking at 679 in early August, the game's active user count saw a significant jump, reaching 662 in the same period.
Lastly, My Talking Slimy: Super Cat 3D from Pixeland LLC witnessed a decline in both downloads and active users over the quarter. Weekly revenue showed some variability, with a high of $276 in mid-August. Downloads decreased from 276 in early July to 56 by September's end, while active users remained relatively stable, fluctuating between 995 and 1.3K.
These insights from Sensor Tower highlight the dynamic landscape of slime games in Central America, showcasing varying trends in user engagement and revenue. For a deeper dive into these trends and more data, visit Sensor Tower.